Progression
Attempting to make a space game that is genuinely fun

Take control of a spaceship and zip through space blowing up tons of other ships and collect the loot they drop and use it to build, improve and outfit your own ships.
Go from a small fighter to an unmatched dreadnought as you progress through the game.


Approachable by casual players and space nerds alike

Simple movement and combat mechanics make the game more "arcadey" feeling than most space games, making it more approachable for people that aren't usually into space games due to their complexity.
Ships and other objects in space are locked to a flat plane, making combat a matter of aiming the front of your ship at an enemy ship and pulling the trigger.
Lots of different options for builds and upgrades gives advanced players a lot to play around with to create the best ship they possibly can.



Fundamentals

Starheim is a Free always online MMO style arcadey space looter shooter developed by a single person.
It leans heavily into giving players a single ship that they can improve, outfit and customize in as many ways as possible.
Every few levels you are able to upgrade your ship to a better ship, changing how it looks but keeping whatever Quality and Plus upgrades were done to the original ship.
There are currently 31 ships you can acquire for free, plus an additional 18 are available as premium ships, since the game has to make money somehow.
Premium ships offer no significant benefit over normal ship, requiring the same materials to upgrade and having the same stats and level cap as standard ships.


SS1

Screenshot1

Physics

Ships, asteroids and other objects including your own ship use actual physics, so if you slam into someone else's ship they may go spinning off.
Or if you slam into an asteroid you don't see at full speed it may send you spinning off. (Or you might explode)
This begs the question of whether it's a good idea to have actual physics where you can push another player's ship into the sun. We'll see?
It's definitely highly entertaining as long as it isn't being abused.


Player Interaction

Players can form parties to share EXP, trade between eachother, and create and join factions.
A Faction vs Faction PvP event called "Ragnarok" is planned that will pit order and chaos factions against eachother and involve blowing up the enemy faction's planet while defending your own.
"Boss Fight" ships will give players something to fight that requires more than one player to defeat easily to encourage playing with a team.
The game is intended to recreate the oldschool MMO experience you had on MMOs with small communities, where the same players get on and chat, trade, and mess around long enough that people begin to know eachother and a community forms.

Screenshot1

PvP

PvP

The ability to fight against other players is a core aspect of the game, with "safe zones" where PvP is disabled, and the rest of space being varying levels of open PvP.
Killing other players adds "PK Points", and once someone has 30+ PK Points they can drop equipped modules when they die, making killing multiple players in rapid succession risky.
Dying isn't punished very hard for a player without PK Points, so it's not the end of the world if you die to an NPC or a player or just slam into a rock.
There may be further restrictions on killing players much lower level, or zones that offer newer players some safety against established ones, or possibly a mixture of "Opt in" open PvP areas and completely open PvP areas to ensure that the game is fun for everyone and not just the people with the best ships.
There is a "Prison Pyramid", a region of null space where PKers who get captured are sent. The prison map has no penalty for death or attacking other players, so it is also a good place to mess around with PvP with zero consequences. Match based activites that take place in smaller maps outside normal space where you don't gain PK Points or lose anything if you die are planned, such as racing to have the highest number of kills solo or as a team, or even "Asteroid Soccer" where you try to launch an asteroid into an opposing team's goal to score points.


Skill based combat

Unlike most space games that are all about locking onto someone and pressing a button to launch a heat seeking missile at them, here none of the weapons do the work for you.
Use either Elemental Blasters to shoot a scattershot of projectiles that deal small amounts of damage, or use a Beam Cannon to charge up and blast targets in a line in front of you for massive damage.
There is also an artillery ship class that can carry one Heavy Weapon, allowing you to bring a massive railgun that deals damage at huge range.
If you really want to be a showoff you can even pick up a nearby asteroid with your gravity tractor beam and launch it at another ship to blow it up.



Beam

Customization

Customization

Players can change the primary and secondary colors of their ship, as well as engine exhaust colors, allowing you to make your victims feel the shame of being destroyed by the most hideous ship in the galaxy if you choose to.
Or just be a little cheater and go pitch black.
The engine color you choose also get applied to the trail you leave behind when boosting, allowing you to skywrite with whatever color you want.
All color customization is free for everyone and all colors are unlocked.


Mining


The universe is filled with tons of asteroids rich in metals waiting to be mined and refined and moulded into useful components.
Players can create mining drones and pull up to an asteroid and press the itneract button to begin mining it. The drone will transfer the ore to any player ship near it, and flying next to the asteroid again when the drone is done mining will retrieve the drone safely most of the time.
Along with drones, plays can also grab asteroids with their tractor beam and throw them into container ships parked in various places to recieve the ore out of them instantly.
There are also Asteroids that are too big to be mined, but they can be shot until they blow up into managable chunks.


Mining

Refining

Processing Materials


All the metals and other materials gathered from mining or destroying enemy ships can be turned into more complex components, such as Motors, Computer Chips, Engines and Solar Panels to build better ships with.


Ship Upgrading


Ships can be upgraded usually around every 10 levels, increasing the stats and visually changing the ship to a (hopefully) better looking ship model.
All ship classes can be upgraded to max level and be viable endgame, including Fighters.
The materials required to upgrade a ship gets harder as the ship gets higher level, but the type of ship it is matters a lot as well.
Fighter ships take a lot less materials to upgrade than a dreadnought for example.


Upgrade Ship

Upgrade

Modules and Upgrades


Ships and Modules can be upgraded in multiple ways: Quality (Uncommon, Rare, Epic, Legendary), Plus, and Runes.
All upgrade materials drop from enemies, with bosses and special enemies having higher rates.

Way too much info:
Quality can be upgraded with Nanobots, and Plus can be increased with Plus stones.
Rune slots can be put in Weapon Modules with a Nanobot, and for support modules there is a chance to open a rune slot when upgrading a ship, so rune slots in support modules are quite rare.
There are several different Runes to apply a variety of different effects.


Sparks are the game's premium currency that can be used to buy premium ships from the spark shop. They can be purchased here on the website or in-game.
Here on the website is the prefered method.
To get sparks on the website, please use this PayPal form:

Amount:
Enter Player Name:

Now in Early Access on Android.
Coming Soon to Steam and eventually iOS




Starheim Discord

I primarily use Discord for communicating outside the game.
If you have any issues or want to keep up and get involved with the latest changes, check out the Discord.
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